iHUD.eAudioCue


This enumeration is used to play different HUD audio cues.

enum eAudioCue
{
	// Valid input bleep
	AC_ValidInput,

	// Invalid input bleep
	AC_InvalidInput,

	// Target change bleep
	AC_TargetChanged,

	// Missile warning bleep
	AC_MissileWarning,

	// Klaxon
	AC_Klaxon,

	// Ping sound
	AC_SonarPing,

	// How many cues
	eAudioCueCount
};

Notes:
The declaration of this enumeration can be found in iHUD.h.